"VertexLitGeneric"
{

	$basetexture "Models/Characters/Meryl/Meryl_Body_diff"
	$bumpmap "Models/Characters/Meryl/Meryl_Body_norm"
	$lightwarptexture "Models/Characters/Meryl/body_lightwarp"

	$ambientocclusion	1

	$phong "1"
	$phongfresnelranges 	"[0.1 0.5 1]"	
	$phongboost 0.3
	$phongexponent 20

	$rimlight 1						
	$rimlightexponent 2				
	$rimlightboost .2
	$rimmask 1

	$normalmapalphaenvmapmask 1

}