"EyeRefract"
{
	"$Iris" "Models/Characters/Meryl/Meryl_Eyeball"
            "$AmbientOcclTexture" "engine/eye-extra"
            "$Envmap" "Models/Characters/Meryl/black"
            "$CorneaTexture" "Models/Characters/Meryl/eye-cornea"
            "$CorneaBumpStrength" "1.2"
	"$halflambert" "1"
	"$nodecal" "1"
 	"$EyeballRadius" "0.84" 
	// These effects are only available in ps.2.0b and later
	"$RaytraceSphere" "1"				// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
	"$SphereTexkillCombo" "1"			// Default 1 - Enables killing pixels that don't ray-intersect the sphere
}
