namespace=LeoTorrez\Mona\Portal\Weapon [Constants] global $frameStart= 0 global $frameEnd = 39 global $swapvar = -1 global $active =0 global $multiplier=1 [Present] if $\LeoTorrez\Mona\Portal\Control\auxTime % ($\LeoTorrez\Mona\Portal\Control\speed / $multiplier) == 0 if $swapvar < $frameEnd $swapvar = $swapvar + 1 else $swapvar = $frameStart endif endif if time % 47 == 0 $multiplier = 3 else if time % 29 == 0 $multiplier = 1 else if time % 13 == 0 $multiplier = 0.25 endif post $active=0 ; Overrides --------------------------- [TextureOverrideWidsithPosition] hash = 2275608c run = CommandListWidsithPosition $active=1 [TextureOverrideWidsithBlend] hash = 7ca4e9b4 run = CommandListWidsithBlend [TextureOverrideWidsithTexcoord] hash = e6f21d99 run = CommandListWidsithTexcoord [TextureOverrideWidsithVertexLimitRaise] hash = e9bccdf0 [TextureOverrideWidsithIB] hash = aa5642a4 run = CommandListWidsithIB [TextureOverrideWidsithHead] hash = aa5642a4 match_first_index = 0 run = CommandListWidsithHead ; CommandList ------------------------- [CommandListWidsithPosition] if $swapvar == 0 vb0 = ResourceWidsithPosition.0 else if $swapvar == 1 vb0 = ResourceWidsithPosition.1 else if $swapvar == 2 vb0 = ResourceWidsithPosition.2 else if $swapvar == 3 vb0 = ResourceWidsithPosition.3 else if $swapvar == 4 vb0 = ResourceWidsithPosition.4 else if $swapvar == 5 vb0 = ResourceWidsithPosition.5 else if $swapvar == 6 vb0 = ResourceWidsithPosition.6 else if $swapvar == 7 vb0 = ResourceWidsithPosition.7 else if $swapvar == 8 vb0 = ResourceWidsithPosition.8 else if $swapvar == 9 vb0 = ResourceWidsithPosition.9 else if $swapvar == 10 vb0 = ResourceWidsithPosition.10 else if $swapvar == 11 vb0 = ResourceWidsithPosition.11 else if $swapvar == 12 vb0 = ResourceWidsithPosition.12 else if $swapvar == 13 vb0 = ResourceWidsithPosition.13 else if $swapvar == 14 vb0 = ResourceWidsithPosition.14 else if $swapvar == 15 vb0 = ResourceWidsithPosition.15 else if $swapvar == 16 vb0 = ResourceWidsithPosition.16 else if $swapvar == 17 vb0 = ResourceWidsithPosition.17 else if $swapvar == 18 vb0 = ResourceWidsithPosition.18 else if $swapvar == 19 vb0 = ResourceWidsithPosition.19 else if $swapvar == 20 vb0 = ResourceWidsithPosition.20 else if $swapvar == 21 vb0 = ResourceWidsithPosition.21 else if $swapvar == 22 vb0 = ResourceWidsithPosition.22 else if $swapvar == 23 vb0 = ResourceWidsithPosition.23 else if $swapvar == 24 vb0 = ResourceWidsithPosition.24 else if $swapvar == 25 vb0 = ResourceWidsithPosition.25 else if $swapvar == 26 vb0 = ResourceWidsithPosition.26 else if $swapvar == 27 vb0 = ResourceWidsithPosition.27 else if $swapvar == 28 vb0 = ResourceWidsithPosition.28 else if $swapvar == 29 vb0 = ResourceWidsithPosition.29 else if $swapvar == 30 vb0 = ResourceWidsithPosition.30 else if $swapvar == 31 vb0 = ResourceWidsithPosition.31 else if $swapvar == 32 vb0 = ResourceWidsithPosition.32 else if $swapvar == 33 vb0 = ResourceWidsithPosition.33 else if $swapvar == 34 vb0 = ResourceWidsithPosition.34 else if $swapvar == 35 vb0 = ResourceWidsithPosition.35 else if $swapvar == 36 vb0 = ResourceWidsithPosition.36 else if $swapvar == 37 vb0 = ResourceWidsithPosition.37 else if $swapvar == 38 vb0 = ResourceWidsithPosition.38 else if $swapvar == 39 vb0 = ResourceWidsithPosition.39 endif [CommandListWidsithBlend] if $swapvar == 0 vb1 = ResourceWidsithBlend.0 handling = skip draw = 27667,0 else if $swapvar == 1 vb1 = ResourceWidsithBlend.1 handling = skip draw = 28195,0 else if $swapvar == 2 vb1 = ResourceWidsithBlend.2 handling = skip draw = 27655,0 else if $swapvar == 3 vb1 = ResourceWidsithBlend.3 handling = skip draw = 27661,0 else if $swapvar == 4 vb1 = ResourceWidsithBlend.4 handling = skip draw = 27703,0 else if $swapvar == 5 vb1 = ResourceWidsithBlend.5 handling = skip draw = 27718,0 else if $swapvar == 6 vb1 = ResourceWidsithBlend.6 handling = skip draw = 27706,0 else if $swapvar == 7 vb1 = ResourceWidsithBlend.7 handling = skip draw = 27629,0 else if $swapvar == 8 vb1 = ResourceWidsithBlend.8 handling = skip draw = 27662,0 else if $swapvar == 9 vb1 = ResourceWidsithBlend.9 handling = skip draw = 27651,0 else if $swapvar == 10 vb1 = ResourceWidsithBlend.10 handling = skip draw = 27673,0 else if $swapvar == 11 vb1 = ResourceWidsithBlend.11 handling = skip draw = 27665,0 else if $swapvar == 12 vb1 = ResourceWidsithBlend.12 handling = skip draw = 27670,0 else if $swapvar == 13 vb1 = ResourceWidsithBlend.13 handling = skip draw = 27670,0 else if $swapvar == 14 vb1 = ResourceWidsithBlend.14 handling = skip draw = 27663,0 else if $swapvar == 15 vb1 = ResourceWidsithBlend.15 handling = skip draw = 27659,0 else if $swapvar == 16 vb1 = ResourceWidsithBlend.16 handling = skip draw = 27665,0 else if $swapvar == 17 vb1 = ResourceWidsithBlend.17 handling = skip draw = 27667,0 else if $swapvar == 18 vb1 = ResourceWidsithBlend.18 handling = skip draw = 27663,0 else if $swapvar == 19 vb1 = ResourceWidsithBlend.19 handling = skip draw = 27660,0 else if $swapvar == 20 vb1 = ResourceWidsithBlend.20 handling = skip draw = 28205,0 else if $swapvar == 21 vb1 = ResourceWidsithBlend.21 handling = skip draw = 27662,0 else if $swapvar == 22 vb1 = ResourceWidsithBlend.22 handling = skip draw = 27664,0 else if $swapvar == 23 vb1 = ResourceWidsithBlend.23 handling = skip draw = 27667,0 else if $swapvar == 24 vb1 = ResourceWidsithBlend.24 handling = skip draw = 27606,0 else if $swapvar == 25 vb1 = ResourceWidsithBlend.25 handling = skip draw = 27905,0 else if $swapvar == 26 vb1 = ResourceWidsithBlend.26 handling = skip draw = 27619,0 else if $swapvar == 27 vb1 = ResourceWidsithBlend.27 handling = skip draw = 27659,0 else if $swapvar == 28 vb1 = ResourceWidsithBlend.28 handling = skip draw = 27646,0 else if $swapvar == 29 vb1 = ResourceWidsithBlend.29 handling = skip draw = 27668,0 else if $swapvar == 30 vb1 = ResourceWidsithBlend.30 handling = skip draw = 27656,0 else if $swapvar == 31 vb1 = ResourceWidsithBlend.31 handling = skip draw = 27668,0 else if $swapvar == 32 vb1 = ResourceWidsithBlend.32 handling = skip draw = 27670,0 else if $swapvar == 33 vb1 = ResourceWidsithBlend.33 handling = skip draw = 27664,0 else if $swapvar == 34 vb1 = ResourceWidsithBlend.34 handling = skip draw = 27658,0 else if $swapvar == 35 vb1 = ResourceWidsithBlend.35 handling = skip draw = 27668,0 else if $swapvar == 36 vb1 = ResourceWidsithBlend.36 handling = skip draw = 27673,0 else if $swapvar == 37 vb1 = ResourceWidsithBlend.37 handling = skip draw = 27666,0 else if $swapvar == 38 vb1 = ResourceWidsithBlend.38 handling = skip draw = 27663,0 else if $swapvar == 39 vb1 = ResourceWidsithBlend.39 handling = skip draw = 27658,0 endif [CommandListWidsithTexcoord] if $swapvar == 0 vb1 = ResourceWidsithTexcoord.0 else if $swapvar == 1 vb1 = ResourceWidsithTexcoord.1 else if $swapvar == 2 vb1 = ResourceWidsithTexcoord.2 else if $swapvar == 3 vb1 = ResourceWidsithTexcoord.3 else if $swapvar == 4 vb1 = ResourceWidsithTexcoord.4 else if $swapvar == 5 vb1 = ResourceWidsithTexcoord.5 else if $swapvar == 6 vb1 = ResourceWidsithTexcoord.6 else if $swapvar == 7 vb1 = ResourceWidsithTexcoord.7 else if $swapvar == 8 vb1 = ResourceWidsithTexcoord.8 else if $swapvar == 9 vb1 = ResourceWidsithTexcoord.9 else if $swapvar == 10 vb1 = ResourceWidsithTexcoord.10 else if $swapvar == 11 vb1 = ResourceWidsithTexcoord.11 else if $swapvar == 12 vb1 = ResourceWidsithTexcoord.12 else if $swapvar == 13 vb1 = ResourceWidsithTexcoord.13 else if $swapvar == 14 vb1 = ResourceWidsithTexcoord.14 else if $swapvar == 15 vb1 = ResourceWidsithTexcoord.15 else if $swapvar == 16 vb1 = ResourceWidsithTexcoord.16 else if $swapvar == 17 vb1 = ResourceWidsithTexcoord.17 else if $swapvar == 18 vb1 = ResourceWidsithTexcoord.18 else if $swapvar == 19 vb1 = ResourceWidsithTexcoord.19 else if $swapvar == 20 vb1 = ResourceWidsithTexcoord.20 else if $swapvar == 21 vb1 = ResourceWidsithTexcoord.21 else if $swapvar == 22 vb1 = ResourceWidsithTexcoord.22 else if $swapvar == 23 vb1 = ResourceWidsithTexcoord.23 else if $swapvar == 24 vb1 = ResourceWidsithTexcoord.24 else if $swapvar == 25 vb1 = ResourceWidsithTexcoord.25 else if $swapvar == 26 vb1 = ResourceWidsithTexcoord.26 else if $swapvar == 27 vb1 = ResourceWidsithTexcoord.27 else if $swapvar == 28 vb1 = ResourceWidsithTexcoord.28 else if $swapvar == 29 vb1 = ResourceWidsithTexcoord.29 else if $swapvar == 30 vb1 = ResourceWidsithTexcoord.30 else if $swapvar == 31 vb1 = ResourceWidsithTexcoord.31 else if $swapvar == 32 vb1 = ResourceWidsithTexcoord.32 else if $swapvar == 33 vb1 = ResourceWidsithTexcoord.33 else if $swapvar == 34 vb1 = ResourceWidsithTexcoord.34 else if $swapvar == 35 vb1 = ResourceWidsithTexcoord.35 else if $swapvar == 36 vb1 = ResourceWidsithTexcoord.36 else if $swapvar == 37 vb1 = ResourceWidsithTexcoord.37 else if $swapvar == 38 vb1 = ResourceWidsithTexcoord.38 else if $swapvar == 39 vb1 = ResourceWidsithTexcoord.39 endif [CommandListWidsithIB] if $swapvar >= $frameStart && $swapvar <= $frameEnd handling = skip drawindexed = auto endif [CommandListWidsithHead] if $swapvar >= $frameStart && $swapvar <= $frameEnd ps-t0 = ResourceWidsithHeadDiffuse.0 ps-t1 = ResourceWidsithHeadLightMap.0 endif if $swapvar == 0 ib = ResourceWidsithHeadIB.0 else if $swapvar == 1 ib = ResourceWidsithHeadIB.1 else if $swapvar == 2 ib = ResourceWidsithHeadIB.2 else if $swapvar == 3 ib = ResourceWidsithHeadIB.3 else if $swapvar == 4 ib = ResourceWidsithHeadIB.4 else if $swapvar == 5 ib = ResourceWidsithHeadIB.5 else if $swapvar == 6 ib = ResourceWidsithHeadIB.6 ps-t0 = ResourceWidsithHeadDiffuse.6 ps-t1 = ResourceWidsithHeadLightMap.6 else if $swapvar == 7 ib = ResourceWidsithHeadIB.7 else if $swapvar == 8 ib = ResourceWidsithHeadIB.8 else if $swapvar == 9 ib = ResourceWidsithHeadIB.9 else if $swapvar == 10 ib = ResourceWidsithHeadIB.10 else if $swapvar == 11 ib = ResourceWidsithHeadIB.11 else if $swapvar == 12 ib = ResourceWidsithHeadIB.12 else if $swapvar == 13 ib = ResourceWidsithHeadIB.13 else if $swapvar == 14 ib = ResourceWidsithHeadIB.14 else if $swapvar == 15 ib = ResourceWidsithHeadIB.15 else if $swapvar == 16 ib = ResourceWidsithHeadIB.16 else if $swapvar == 17 ib = ResourceWidsithHeadIB.17 else if $swapvar == 18 ib = ResourceWidsithHeadIB.18 else if $swapvar == 19 ib = ResourceWidsithHeadIB.19 else if $swapvar == 20 ib = ResourceWidsithHeadIB.20 else if $swapvar == 21 ib = ResourceWidsithHeadIB.21 else if $swapvar == 22 ib = ResourceWidsithHeadIB.22 else if $swapvar == 23 ib = ResourceWidsithHeadIB.23 else if $swapvar == 24 ib = ResourceWidsithHeadIB.24 else if $swapvar == 25 ib = ResourceWidsithHeadIB.25 else if $swapvar == 26 ib = ResourceWidsithHeadIB.26 else if $swapvar == 27 ib = ResourceWidsithHeadIB.27 else if $swapvar == 28 ib = ResourceWidsithHeadIB.28 else if $swapvar == 29 ib = ResourceWidsithHeadIB.29 else if $swapvar == 30 ib = ResourceWidsithHeadIB.30 else if $swapvar == 31 ib = ResourceWidsithHeadIB.31 else if $swapvar == 32 ib = ResourceWidsithHeadIB.32 else if $swapvar == 33 ib = ResourceWidsithHeadIB.33 else if $swapvar == 34 ib = ResourceWidsithHeadIB.34 else if $swapvar == 35 ib = ResourceWidsithHeadIB.35 else if $swapvar == 36 ib = ResourceWidsithHeadIB.36 else if $swapvar == 37 ib = ResourceWidsithHeadIB.37 else if $swapvar == 38 ib = ResourceWidsithHeadIB.38 else if $swapvar == 39 ib = ResourceWidsithHeadIB.39 endif ; Resources --------------------------- [ResourceWidsithPosition.0] type = Buffer stride = 40 filename = .\WidsithModf0001\WidsithPosition.buf [ResourceWidsithBlend.0] type = Buffer stride = 32 filename = .\WidsithModf0001\WidsithBlend.buf [ResourceWidsithTexcoord.0] type = Buffer stride = 20 filename = .\WidsithModf0001\WidsithTexcoord.buf [ResourceWidsithHeadIB.0] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0001\WidsithHead.ib [ResourceWidsithHeadDiffuse.0] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.0] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.1] type = Buffer stride = 40 filename = .\WidsithModf0002\WidsithPosition.buf [ResourceWidsithBlend.1] type = Buffer stride = 32 filename = .\WidsithModf0002\WidsithBlend.buf [ResourceWidsithTexcoord.1] type = Buffer stride = 20 filename = .\WidsithModf0002\WidsithTexcoord.buf [ResourceWidsithHeadIB.1] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0002\WidsithHead.ib [ResourceWidsithHeadDiffuse.1] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.1] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.2] type = Buffer stride = 40 filename = .\WidsithModf0003\WidsithPosition.buf [ResourceWidsithBlend.2] type = Buffer stride = 32 filename = .\WidsithModf0003\WidsithBlend.buf [ResourceWidsithTexcoord.2] type = Buffer stride = 20 filename = .\WidsithModf0003\WidsithTexcoord.buf [ResourceWidsithHeadIB.2] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0003\WidsithHead.ib [ResourceWidsithHeadDiffuse.2] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.2] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.3] type = Buffer stride = 40 filename = .\WidsithModf0004\WidsithPosition.buf [ResourceWidsithBlend.3] type = Buffer stride = 32 filename = .\WidsithModf0004\WidsithBlend.buf [ResourceWidsithTexcoord.3] type = Buffer stride = 20 filename = .\WidsithModf0004\WidsithTexcoord.buf [ResourceWidsithHeadIB.3] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0004\WidsithHead.ib [ResourceWidsithHeadDiffuse.3] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.3] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.4] type = Buffer stride = 40 filename = .\WidsithModf0005\WidsithPosition.buf [ResourceWidsithBlend.4] type = Buffer stride = 32 filename = .\WidsithModf0005\WidsithBlend.buf [ResourceWidsithTexcoord.4] type = Buffer stride = 20 filename = .\WidsithModf0005\WidsithTexcoord.buf [ResourceWidsithHeadIB.4] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0005\WidsithHead.ib [ResourceWidsithHeadDiffuse.4] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.4] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.5] type = Buffer stride = 40 filename = .\WidsithModf0006\WidsithPosition.buf [ResourceWidsithBlend.5] type = Buffer stride = 32 filename = .\WidsithModf0006\WidsithBlend.buf [ResourceWidsithTexcoord.5] type = Buffer stride = 20 filename = .\WidsithModf0006\WidsithTexcoord.buf [ResourceWidsithHeadIB.5] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0006\WidsithHead.ib [ResourceWidsithHeadDiffuse.5] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.5] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.6] type = Buffer stride = 40 filename = .\WidsithModf0007\WidsithPosition.buf [ResourceWidsithBlend.6] type = Buffer stride = 32 filename = .\WidsithModf0007\WidsithBlend.buf [ResourceWidsithTexcoord.6] type = Buffer stride = 20 filename = .\WidsithModf0007\WidsithTexcoord.buf [ResourceWidsithHeadIB.6] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0007\WidsithHead.ib [ResourceWidsithHeadDiffuse.6] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.6] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.7] type = Buffer stride = 40 filename = .\WidsithModf0008\WidsithPosition.buf [ResourceWidsithBlend.7] type = Buffer stride = 32 filename = .\WidsithModf0008\WidsithBlend.buf [ResourceWidsithTexcoord.7] type = Buffer stride = 20 filename = .\WidsithModf0008\WidsithTexcoord.buf [ResourceWidsithHeadIB.7] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0008\WidsithHead.ib [ResourceWidsithHeadDiffuse.7] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.7] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.8] type = Buffer stride = 40 filename = .\WidsithModf0009\WidsithPosition.buf [ResourceWidsithBlend.8] type = Buffer stride = 32 filename = .\WidsithModf0009\WidsithBlend.buf [ResourceWidsithTexcoord.8] type = Buffer stride = 20 filename = .\WidsithModf0009\WidsithTexcoord.buf [ResourceWidsithHeadIB.8] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0009\WidsithHead.ib [ResourceWidsithHeadDiffuse.8] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.8] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.9] type = Buffer stride = 40 filename = .\WidsithModf0010\WidsithPosition.buf [ResourceWidsithBlend.9] type = Buffer stride = 32 filename = .\WidsithModf0010\WidsithBlend.buf [ResourceWidsithTexcoord.9] type = Buffer stride = 20 filename = .\WidsithModf0010\WidsithTexcoord.buf [ResourceWidsithHeadIB.9] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0010\WidsithHead.ib [ResourceWidsithHeadDiffuse.9] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.9] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.10] type = Buffer stride = 40 filename = .\WidsithModf0011\WidsithPosition.buf [ResourceWidsithBlend.10] type = Buffer stride = 32 filename = .\WidsithModf0011\WidsithBlend.buf [ResourceWidsithTexcoord.10] type = Buffer stride = 20 filename = .\WidsithModf0011\WidsithTexcoord.buf [ResourceWidsithHeadIB.10] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0011\WidsithHead.ib [ResourceWidsithHeadDiffuse.10] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.10] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.11] type = Buffer stride = 40 filename = .\WidsithModf0012\WidsithPosition.buf [ResourceWidsithBlend.11] type = Buffer stride = 32 filename = .\WidsithModf0012\WidsithBlend.buf [ResourceWidsithTexcoord.11] type = Buffer stride = 20 filename = .\WidsithModf0012\WidsithTexcoord.buf [ResourceWidsithHeadIB.11] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0012\WidsithHead.ib [ResourceWidsithHeadDiffuse.11] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.11] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.12] type = Buffer stride = 40 filename = .\WidsithModf0013\WidsithPosition.buf [ResourceWidsithBlend.12] type = Buffer stride = 32 filename = .\WidsithModf0013\WidsithBlend.buf [ResourceWidsithTexcoord.12] type = Buffer stride = 20 filename = .\WidsithModf0013\WidsithTexcoord.buf [ResourceWidsithHeadIB.12] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0013\WidsithHead.ib [ResourceWidsithHeadDiffuse.12] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.12] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.13] type = Buffer stride = 40 filename = .\WidsithModf0014\WidsithPosition.buf [ResourceWidsithBlend.13] type = Buffer stride = 32 filename = .\WidsithModf0014\WidsithBlend.buf [ResourceWidsithTexcoord.13] type = Buffer stride = 20 filename = .\WidsithModf0014\WidsithTexcoord.buf [ResourceWidsithHeadIB.13] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0014\WidsithHead.ib [ResourceWidsithHeadDiffuse.13] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.13] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.14] type = Buffer stride = 40 filename = .\WidsithModf0015\WidsithPosition.buf [ResourceWidsithBlend.14] type = Buffer stride = 32 filename = .\WidsithModf0015\WidsithBlend.buf [ResourceWidsithTexcoord.14] type = Buffer stride = 20 filename = .\WidsithModf0015\WidsithTexcoord.buf [ResourceWidsithHeadIB.14] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0015\WidsithHead.ib [ResourceWidsithHeadDiffuse.14] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.14] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.15] type = Buffer stride = 40 filename = .\WidsithModf0016\WidsithPosition.buf [ResourceWidsithBlend.15] type = Buffer stride = 32 filename = .\WidsithModf0016\WidsithBlend.buf [ResourceWidsithTexcoord.15] type = Buffer stride = 20 filename = .\WidsithModf0016\WidsithTexcoord.buf [ResourceWidsithHeadIB.15] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0016\WidsithHead.ib [ResourceWidsithHeadDiffuse.15] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.15] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.16] type = Buffer stride = 40 filename = .\WidsithModf0017\WidsithPosition.buf [ResourceWidsithBlend.16] type = Buffer stride = 32 filename = .\WidsithModf0017\WidsithBlend.buf [ResourceWidsithTexcoord.16] type = Buffer stride = 20 filename = .\WidsithModf0017\WidsithTexcoord.buf [ResourceWidsithHeadIB.16] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0017\WidsithHead.ib [ResourceWidsithHeadDiffuse.16] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.16] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.17] type = Buffer stride = 40 filename = .\WidsithModf0018\WidsithPosition.buf [ResourceWidsithBlend.17] type = Buffer stride = 32 filename = .\WidsithModf0018\WidsithBlend.buf [ResourceWidsithTexcoord.17] type = Buffer stride = 20 filename = .\WidsithModf0018\WidsithTexcoord.buf [ResourceWidsithHeadIB.17] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0018\WidsithHead.ib [ResourceWidsithHeadDiffuse.17] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.17] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.18] type = Buffer stride = 40 filename = .\WidsithModf0019\WidsithPosition.buf [ResourceWidsithBlend.18] type = Buffer stride = 32 filename = .\WidsithModf0019\WidsithBlend.buf [ResourceWidsithTexcoord.18] type = Buffer stride = 20 filename = .\WidsithModf0019\WidsithTexcoord.buf [ResourceWidsithHeadIB.18] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0019\WidsithHead.ib [ResourceWidsithHeadDiffuse.18] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.18] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.19] type = Buffer stride = 40 filename = .\WidsithModf0020\WidsithPosition.buf [ResourceWidsithBlend.19] type = Buffer stride = 32 filename = .\WidsithModf0020\WidsithBlend.buf [ResourceWidsithTexcoord.19] type = Buffer stride = 20 filename = .\WidsithModf0020\WidsithTexcoord.buf [ResourceWidsithHeadIB.19] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0020\WidsithHead.ib [ResourceWidsithHeadDiffuse.19] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.19] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.20] type = Buffer stride = 40 filename = .\WidsithModf0021\WidsithPosition.buf [ResourceWidsithBlend.20] type = Buffer stride = 32 filename = .\WidsithModf0021\WidsithBlend.buf [ResourceWidsithTexcoord.20] type = Buffer stride = 20 filename = .\WidsithModf0021\WidsithTexcoord.buf [ResourceWidsithHeadIB.20] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0021\WidsithHead.ib [ResourceWidsithHeadDiffuse.20] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.20] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.21] type = Buffer stride = 40 filename = .\WidsithModf0022\WidsithPosition.buf [ResourceWidsithBlend.21] type = Buffer stride = 32 filename = .\WidsithModf0022\WidsithBlend.buf [ResourceWidsithTexcoord.21] type = Buffer stride = 20 filename = .\WidsithModf0022\WidsithTexcoord.buf [ResourceWidsithHeadIB.21] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0022\WidsithHead.ib [ResourceWidsithHeadDiffuse.21] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.21] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.22] type = Buffer stride = 40 filename = .\WidsithModf0023\WidsithPosition.buf [ResourceWidsithBlend.22] type = Buffer stride = 32 filename = .\WidsithModf0023\WidsithBlend.buf [ResourceWidsithTexcoord.22] type = Buffer stride = 20 filename = .\WidsithModf0023\WidsithTexcoord.buf [ResourceWidsithHeadIB.22] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0023\WidsithHead.ib [ResourceWidsithHeadDiffuse.22] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.22] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.23] type = Buffer stride = 40 filename = .\WidsithModf0024\WidsithPosition.buf [ResourceWidsithBlend.23] type = Buffer stride = 32 filename = .\WidsithModf0024\WidsithBlend.buf [ResourceWidsithTexcoord.23] type = Buffer stride = 20 filename = .\WidsithModf0024\WidsithTexcoord.buf [ResourceWidsithHeadIB.23] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0024\WidsithHead.ib [ResourceWidsithHeadDiffuse.23] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.23] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.24] type = Buffer stride = 40 filename = .\WidsithModf0025\WidsithPosition.buf [ResourceWidsithBlend.24] type = Buffer stride = 32 filename = .\WidsithModf0025\WidsithBlend.buf [ResourceWidsithTexcoord.24] type = Buffer stride = 20 filename = .\WidsithModf0025\WidsithTexcoord.buf [ResourceWidsithHeadIB.24] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0025\WidsithHead.ib [ResourceWidsithHeadDiffuse.24] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.24] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.25] type = Buffer stride = 40 filename = .\WidsithModf0026\WidsithPosition.buf [ResourceWidsithBlend.25] type = Buffer stride = 32 filename = .\WidsithModf0026\WidsithBlend.buf [ResourceWidsithTexcoord.25] type = Buffer stride = 20 filename = .\WidsithModf0026\WidsithTexcoord.buf [ResourceWidsithHeadIB.25] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0026\WidsithHead.ib [ResourceWidsithHeadDiffuse.25] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.25] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.26] type = Buffer stride = 40 filename = .\WidsithModf0027\WidsithPosition.buf [ResourceWidsithBlend.26] type = Buffer stride = 32 filename = .\WidsithModf0027\WidsithBlend.buf [ResourceWidsithTexcoord.26] type = Buffer stride = 20 filename = .\WidsithModf0027\WidsithTexcoord.buf [ResourceWidsithHeadIB.26] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0027\WidsithHead.ib [ResourceWidsithHeadDiffuse.26] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.26] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.27] type = Buffer stride = 40 filename = .\WidsithModf0028\WidsithPosition.buf [ResourceWidsithBlend.27] type = Buffer stride = 32 filename = .\WidsithModf0028\WidsithBlend.buf [ResourceWidsithTexcoord.27] type = Buffer stride = 20 filename = .\WidsithModf0028\WidsithTexcoord.buf [ResourceWidsithHeadIB.27] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0028\WidsithHead.ib [ResourceWidsithHeadDiffuse.27] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.27] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.28] type = Buffer stride = 40 filename = .\WidsithModf0029\WidsithPosition.buf [ResourceWidsithBlend.28] type = Buffer stride = 32 filename = .\WidsithModf0029\WidsithBlend.buf [ResourceWidsithTexcoord.28] type = Buffer stride = 20 filename = .\WidsithModf0029\WidsithTexcoord.buf [ResourceWidsithHeadIB.28] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0029\WidsithHead.ib [ResourceWidsithHeadDiffuse.28] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.28] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.29] type = Buffer stride = 40 filename = .\WidsithModf0030\WidsithPosition.buf [ResourceWidsithBlend.29] type = Buffer stride = 32 filename = .\WidsithModf0030\WidsithBlend.buf [ResourceWidsithTexcoord.29] type = Buffer stride = 20 filename = .\WidsithModf0030\WidsithTexcoord.buf [ResourceWidsithHeadIB.29] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0030\WidsithHead.ib [ResourceWidsithHeadDiffuse.29] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.29] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.30] type = Buffer stride = 40 filename = .\WidsithModf0031\WidsithPosition.buf [ResourceWidsithBlend.30] type = Buffer stride = 32 filename = .\WidsithModf0031\WidsithBlend.buf [ResourceWidsithTexcoord.30] type = Buffer stride = 20 filename = .\WidsithModf0031\WidsithTexcoord.buf [ResourceWidsithHeadIB.30] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0031\WidsithHead.ib [ResourceWidsithHeadDiffuse.30] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.30] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.31] type = Buffer stride = 40 filename = .\WidsithModf0032\WidsithPosition.buf [ResourceWidsithBlend.31] type = Buffer stride = 32 filename = .\WidsithModf0032\WidsithBlend.buf [ResourceWidsithTexcoord.31] type = Buffer stride = 20 filename = .\WidsithModf0032\WidsithTexcoord.buf [ResourceWidsithHeadIB.31] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0032\WidsithHead.ib [ResourceWidsithHeadDiffuse.31] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.31] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.32] type = Buffer stride = 40 filename = .\WidsithModf0033\WidsithPosition.buf [ResourceWidsithBlend.32] type = Buffer stride = 32 filename = .\WidsithModf0033\WidsithBlend.buf [ResourceWidsithTexcoord.32] type = Buffer stride = 20 filename = .\WidsithModf0033\WidsithTexcoord.buf [ResourceWidsithHeadIB.32] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0033\WidsithHead.ib [ResourceWidsithHeadDiffuse.32] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.32] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.33] type = Buffer stride = 40 filename = .\WidsithModf0034\WidsithPosition.buf [ResourceWidsithBlend.33] type = Buffer stride = 32 filename = .\WidsithModf0034\WidsithBlend.buf [ResourceWidsithTexcoord.33] type = Buffer stride = 20 filename = .\WidsithModf0034\WidsithTexcoord.buf [ResourceWidsithHeadIB.33] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0034\WidsithHead.ib [ResourceWidsithHeadDiffuse.33] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.33] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.34] type = Buffer stride = 40 filename = .\WidsithModf0035\WidsithPosition.buf [ResourceWidsithBlend.34] type = Buffer stride = 32 filename = .\WidsithModf0035\WidsithBlend.buf [ResourceWidsithTexcoord.34] type = Buffer stride = 20 filename = .\WidsithModf0035\WidsithTexcoord.buf [ResourceWidsithHeadIB.34] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0035\WidsithHead.ib [ResourceWidsithHeadDiffuse.34] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.34] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.35] type = Buffer stride = 40 filename = .\WidsithModf0036\WidsithPosition.buf [ResourceWidsithBlend.35] type = Buffer stride = 32 filename = .\WidsithModf0036\WidsithBlend.buf [ResourceWidsithTexcoord.35] type = Buffer stride = 20 filename = .\WidsithModf0036\WidsithTexcoord.buf [ResourceWidsithHeadIB.35] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0036\WidsithHead.ib [ResourceWidsithHeadDiffuse.35] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.35] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.36] type = Buffer stride = 40 filename = .\WidsithModf0037\WidsithPosition.buf [ResourceWidsithBlend.36] type = Buffer stride = 32 filename = .\WidsithModf0037\WidsithBlend.buf [ResourceWidsithTexcoord.36] type = Buffer stride = 20 filename = .\WidsithModf0037\WidsithTexcoord.buf [ResourceWidsithHeadIB.36] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0037\WidsithHead.ib [ResourceWidsithHeadDiffuse.36] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.36] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.37] type = Buffer stride = 40 filename = .\WidsithModf0038\WidsithPosition.buf [ResourceWidsithBlend.37] type = Buffer stride = 32 filename = .\WidsithModf0038\WidsithBlend.buf [ResourceWidsithTexcoord.37] type = Buffer stride = 20 filename = .\WidsithModf0038\WidsithTexcoord.buf [ResourceWidsithHeadIB.37] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0038\WidsithHead.ib [ResourceWidsithHeadDiffuse.37] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.37] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.38] type = Buffer stride = 40 filename = .\WidsithModf0039\WidsithPosition.buf [ResourceWidsithBlend.38] type = Buffer stride = 32 filename = .\WidsithModf0039\WidsithBlend.buf [ResourceWidsithTexcoord.38] type = Buffer stride = 20 filename = .\WidsithModf0039\WidsithTexcoord.buf [ResourceWidsithHeadIB.38] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0039\WidsithHead.ib [ResourceWidsithHeadDiffuse.38] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.38] filename = .\WidsithModf0001\WidsithHeadLightMap.dds [ResourceWidsithPosition.39] type = Buffer stride = 40 filename = .\WidsithModf0040\WidsithPosition.buf [ResourceWidsithBlend.39] type = Buffer stride = 32 filename = .\WidsithModf0040\WidsithBlend.buf [ResourceWidsithTexcoord.39] type = Buffer stride = 20 filename = .\WidsithModf0040\WidsithTexcoord.buf [ResourceWidsithHeadIB.39] type = Buffer format = DXGI_FORMAT_R32_UINT filename = .\WidsithModf0040\WidsithHead.ib [ResourceWidsithHeadDiffuse.39] filename = .\WidsithModf0001\WidsithHeadDiffuse.dds [ResourceWidsithHeadLightMap.39] filename = .\WidsithModf0001\WidsithHeadLightMap.dds ; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script ; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord